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Introduction to Minecraft Worlds

A Minecraft World isn’t just a level.dat and some .mca chunk files - it’s more:

someworld/
├── level.dat - the most important and well known .dat file, contains world metadata and settings
├── level.dat_old - backup of level.dat, gets created every time you save the world
├── session.lock - for preventing simultaneous access to a world
├── icon.png - world icon
├── data/
│ └── minecraft/
│ ├── custom_boss_events.dat - contains bossbar data
│ ├── game_rules.dat - contains all game rules
│ ├── random_sequences.dat - contains random sequence data for blocks that need deterministic randomness, such as spawners, or visual randomness, such as fire or leaves.
│ ├── scheduled_events.dat - contains data for functions scheduled using /schedule
│ ├── scoreboard.dat - contains scoreboard data
│ ├── stopwatches.dat - contains /stopwatch data, stopwatches are measured in real time instead of ticks and are not affected by lag
│ ├── wandering_trader.dat - contains wandering trader spawn delay
│ ├── weather.dat - contains weather data
│ ├── world_clocks.dat - contains tick data for specific worlds
│ └── world_gen_settings.dat - contains world generator settings like the seed or the preset
├── datapacks/
├── dimensions/
│ └── minecraft/
│ ├── overworld/
│ │ ├── data/
│ │ │ └── minecraft/
│ │ │ ├── chunk_tickets.dat - contains chunks that are force-loaded (you can trigger this using /forceload add ~ ~)
│ │ │ ├── raids.dat - contains raid data for the world
│ │ │ └── world_border.dat - contains world border settings like the size, damage-per-block or the warning-blocks
│ │ ├── entities/
│ │ ├── poi/
│ │ └── region/
│ ├── the_nether/
│ │ ├── data/
│ │ │ └── minecraft/
│ │ │ ├── chunk_tickets.dat - contains chunks that are force-loaded (you can trigger this using /forceload add ~ ~)
│ │ │ ├── raids.dat - contains raid data for the world
│ │ │ └── world_border.dat - contains world border settings like the size, damage-per-block or the warning-blocks
│ │ ├── entities/
│ │ ├── poi/
│ │ └── region/
│ └── the_end/
│ ├── data/
│ │ └── minecraft/
│ │ ├── chunk_tickets.dat - contains chunks that are force-loaded (you can trigger this using /forceload add ~ ~)
│ │ ├── ender_dragon_fight.dat - contains ender dragon fight data, e.g. how often he has been killed, open gateways or the dragon uuid
│ │ ├── raids.dat - contains raid data for the world
│ │ └── world_border.dat - contains world border settings like the size, damage-per-block or the warning-blocks
│ ├── entities/
│ ├── poi/
│ └── region/
└── players/
├── advancements/
│ └── <uuid>.json - contains advancements for the player with the given uuid
├── data/
│ ├── <uuid>.dat - contains more player data, like the inventory, position or the XP Level
│ └── <uuid>.dat_old - backup of the player data
└── stats/
└── <uuid>.json - contains player statistics

Now that you know how a world is laid out on disk, here’s where to go next with minified-worlds: