Introduction to Minecraft Worlds
A Minecraft World isn’t just a level.dat and some .mca chunk files - it’s more:
World Structure
Section titled “World Structure”someworld/├── level.dat - the most important and well known .dat file, contains world metadata and settings├── level.dat_old - backup of level.dat, gets created every time you save the world├── session.lock - for preventing simultaneous access to a world├── icon.png - world icon├── data/│ └── minecraft/│ ├── custom_boss_events.dat - contains bossbar data│ ├── game_rules.dat - contains all game rules│ ├── random_sequences.dat - contains random sequence data for blocks that need deterministic randomness, such as spawners, or visual randomness, such as fire or leaves.│ ├── scheduled_events.dat - contains data for functions scheduled using /schedule│ ├── scoreboard.dat - contains scoreboard data│ ├── stopwatches.dat - contains /stopwatch data, stopwatches are measured in real time instead of ticks and are not affected by lag│ ├── wandering_trader.dat - contains wandering trader spawn delay│ ├── weather.dat - contains weather data│ ├── world_clocks.dat - contains tick data for specific worlds│ └── world_gen_settings.dat - contains world generator settings like the seed or the preset├── datapacks/├── dimensions/│ └── minecraft/│ ├── overworld/│ │ ├── data/│ │ │ └── minecraft/│ │ │ ├── chunk_tickets.dat - contains chunks that are force-loaded (you can trigger this using /forceload add ~ ~)│ │ │ ├── raids.dat - contains raid data for the world│ │ │ └── world_border.dat - contains world border settings like the size, damage-per-block or the warning-blocks│ │ ├── entities/│ │ ├── poi/│ │ └── region/│ ├── the_nether/│ │ ├── data/│ │ │ └── minecraft/│ │ │ ├── chunk_tickets.dat - contains chunks that are force-loaded (you can trigger this using /forceload add ~ ~)│ │ │ ├── raids.dat - contains raid data for the world│ │ │ └── world_border.dat - contains world border settings like the size, damage-per-block or the warning-blocks│ │ ├── entities/│ │ ├── poi/│ │ └── region/│ └── the_end/│ ├── data/│ │ └── minecraft/│ │ ├── chunk_tickets.dat - contains chunks that are force-loaded (you can trigger this using /forceload add ~ ~)│ │ ├── ender_dragon_fight.dat - contains ender dragon fight data, e.g. how often he has been killed, open gateways or the dragon uuid│ │ ├── raids.dat - contains raid data for the world│ │ └── world_border.dat - contains world border settings like the size, damage-per-block or the warning-blocks│ ├── entities/│ ├── poi/│ └── region/└── players/ ├── advancements/ │ └── <uuid>.json - contains advancements for the player with the given uuid ├── data/ │ ├── <uuid>.dat - contains more player data, like the inventory, position or the XP Level │ └── <uuid>.dat_old - backup of the player data └── stats/ └── <uuid>.json - contains player statisticsNext steps
Section titled “Next steps”Now that you know how a world is laid out on disk, here’s where to go next with minified-worlds: